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PrimaryModeSet the primary mode to load on all levels. Hauntings Intervals Insanity
SecondaryModeSet the secondary mode to load on all levels. Hauntings Intervals Insanity None
SecondaryModeLevelsComma-separated listing of all levels that will use the mode listed in [SecondaryMode]
RandomIntervalsDisable this to use the 'set' intervals, all modes use intervals on first load.
RapidFireMaxHoursSet the maximum amount of hours for rapidFire to be active when on Max Insanity (Insanity Mode ONLY). Set to 0 to disable rapidFire
SoloAssistEnable this to reduce sanity drain for single-player Insanity Mode
MinCodesThis is the minimum amount of ghost codes that WILL be sent in one round. If you'd like for there to be the possibility of no codes set this to 0.
MaxCodesThis is the maximum amount of ghost codes that CAN be sent in one round. If you'd like for there to be the possibility of no codes set this to 0.
HauntingsCountCodesSet this to true if you want hauntings to adhere to minimum/maximum code counts.
FixGhostGirlBreakersFix the vanilla code so that the ghost girl can flip the breakers at the start of a chase.
VanillaBreakersChancePercent chance the ghost girl will flip the breakers when beginning a chase.
IgnoreLandminesToggle whether ghostCodes ignore landmines
IgnoreTurretsToggle whether ghostCodes ignore turrets
IgnoreDoorsToggle whether ghostCodes ignore blast doors
AddInsanitySoundsHow rare it is for ghostCodes to trigger insanity sounds in the facility
TerminalSoundChanceHow rare it is for ghostCodes to play a sound over the terminal.
BroadcastEffectSet this to false if you want to disable the code broadcast effect on the terminal during a ghost code event.
RapidLightsDisable this to remove light flashing effect during RapidFire event. (DISABLE THIS IF YOU HAVE SEVERE EPILEPSY)
RapidLightsMinSet shortest possible time between each light flickering effect during rapidFire event.
RapidLightsMaxSet longest possible time between each light flickering effect during rapidFire event.
RapidLightsColorValueDetermine color lights will change to during rapidFire event. Set to a valid hex code for color change or leave as nochange to disable color change
FirstSetIntervalThis is the initial time it takes to start loading codes after landing the ship
SecondSetIntervalThis is the time it takes to load the code once it has been picked
SetIntervalACThis is the time it waits to pick another code
FirstRandIntervalMinThis is the minimum time it should take to start loading codes after landing the ship
FirstRandIntervalMaxThis is the maximum time it should take to start loading codes after landing the ship NOTE: Must be higher than FirstRandIntervalMin!
SecondRandIntervalMinThis is the minimum time it should take to load the code once it has been picked
SecondRandIntervalMaxThis is the maximum time it should take to load the code once it has been picked NOTE: Must be higher than SecondRandIntervalMin!
RandIntervalACMinThis is the minimum time it should wait to pick another code
RandIntervalACMaxThis is the maximum time it should wait to pick another code NOTE: Must be higher than RandIntervalACMin!