darmuh.ghostCodes.Setup.cfg Generator

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Mode

PrimaryMode
Set the primary mode to load on all levels.



SecondaryMode
Set the secondary mode to load on all levels.





Comma-separated listing of all levels that will use the mode listed in [SecondaryMode]


Disable this to use the 'set' intervals, all modes use intervals on first load.

RapidFireMaxHours
Set the maximum amount of hours for rapidFire to be active when on Max Insanity (Insanity Mode ONLY). Set to 0 to disable rapidFire


Enable this to reduce sanity drain for single-player Insanity Mode

Codes

MinCodes
This is the minimum amount of ghost codes that WILL be sent in one round. If you'd like for there to be the possibility of no codes set this to 0.

MaxCodes
This is the maximum amount of ghost codes that CAN be sent in one round. If you'd like for there to be the possibility of no codes set this to 0.


Set this to true if you want hauntings to adhere to minimum/maximum code counts.

Misc


Fix the vanilla code so that the ghost girl can flip the breakers at the start of a chase.

VanillaBreakersChance
Percent chance the ghost girl will flip the breakers when beginning a chase.


Toggle whether ghostCodes ignore landmines


Toggle whether ghostCodes ignore turrets


Toggle whether ghostCodes ignore blast doors

Effects/Sound

AddInsanitySounds
How rare it is for ghostCodes to trigger insanity sounds in the facility

TerminalSoundChance
How rare it is for ghostCodes to play a sound over the terminal.


Set this to false if you want to disable the code broadcast effect on the terminal during a ghost code event.


Disable this to remove light flashing effect during RapidFire event. (DISABLE THIS IF YOU HAVE SEVERE EPILEPSY)

RapidLightsMin
Set shortest possible time between each light flickering effect during rapidFire event.

RapidLightsMax
Set longest possible time between each light flickering effect during rapidFire event.


Determine color lights will change to during rapidFire event. Set to a valid hex code for color change or leave as nochange to disable color change

Intervals

FirstSetInterval
This is the initial time it takes to start loading codes after landing the ship

SecondSetInterval
This is the time it takes to load the code once it has been picked

SetIntervalAC
This is the time it waits to pick another code

FirstRandIntervalMin
This is the minimum time it should take to start loading codes after landing the ship

FirstRandIntervalMax
This is the maximum time it should take to start loading codes after landing the ship NOTE: Must be higher than FirstRandIntervalMin!

SecondRandIntervalMin
This is the minimum time it should take to load the code once it has been picked

SecondRandIntervalMax
This is the maximum time it should take to load the code once it has been picked NOTE: Must be higher than SecondRandIntervalMin!

RandIntervalACMin
This is the minimum time it should wait to pick another code

RandIntervalACMax
This is the maximum time it should wait to pick another code NOTE: Must be higher than RandIntervalACMin!





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